Let There Be Light
빛이 있으라
Gouraud shading
Lambertian Reflection
Lambert’s cosine law
Phong Shading
Blinn-Phong reflection model
Normal Mapping 위키 문서 번역
Computing Tangent Space Basis Vectors for an Arbitrary Mesh 번역
learnopengl.com Normal-Mapping 문서 번역
diffuse-lambersian shading 번역